Wednesday, March 28, 2012

Last Week Before Spring Break!

This week is probably the longest week out of the school year.  Everyone at school is anticipating the upcoming week because there is no school.  Me personally I can't wait until the week comes because I need a break.  The past Monday and Tuesday we went to the West Virginia State Leadership Conference and we placed.  Aaron and I received second in state which means we can go to Nationals in San Antonio, Texas in the upcoming June.  Can't believe that I am going to Nationals this year. I mean I knew that we would do good but I didn't know that if you received second place you could go, I thought that you could only go if you received first place.  Any way I am very excited that I am going to Texas and hopefully we will place there as well.  Just means we have to work on the game more until then to make it better.  Hopefully adding sound, some new levels, and a lot of animation that really makes the game look more realistic so that everyone playing the game is more into the game then just if they are just standing still.

Friday, March 23, 2012

Another Week of Game Design Over

This has been a very long week.  All week I have been working on little extra things throughout the game to make it a little better.  In the past two days I have been working on new levels for level 1 that would make a better shooter.  At first it was very hard to get the code just right but my team mate helped me get everything to work so that is more levels that we have.  I think the new levels will be a nice touch because they are designed differently and this allows us to keep everyone who plays our game interested, which is kind of the point so that they can play the game and learn.  Also I have learned not to go to the movies and watch a midnight premiere because it is extremely tiring when you have class in the morning and its hard for you to look at the computer screen.  How I managed to get everything done today is beyond me because I have no clue.  The Hunger Games was worth not being able to look at the computer screen though.

Wednesday, March 14, 2012

Wolf Warlock Talk Page

Well today everyone came into class like usual and started getting everything ready for the day (loading wiki, and starting up flash).  However, today I looked at our team page and I noticed that someone had written a bunch of comments of our game and our page.  We had a lot of positive feed back and also got complimented that we may, in the future, be giving some sort of game idea to a professional game creator.  This making Jacob and I extremely excited and it also makes us feel better that all the work we have done this year has not been a waste of time.  We also checked out his wiki page and sent him a friend request so that in case something happens we have someone to ask questions if need be.

Friday, March 9, 2012

Game Design So Far



This is a picture of our games Title Screen.

So this year in game design everything seems to be a little bit easier.  After the last year I know all the odes and don't of the class.  This year a good number of does is to have the team page filled out ( which we do ) and to work on the game everyday that we can so that we don't get behind like we did last year.  By just working on the game everyday we are able to stay ahead so we don't have to worry about the deadline at the end of the year and not be able to finish.  Last year we worried ourselves sick over trying to get everything filled out so this year we don't have to worry about that.



The Dreaded Slope Level that will be the Death of Me

Thursday, March 8, 2012

Presenting the Game Demo

So yesterday we presented our game demo.  Sadly we had to do present our game a couple of times because when I went to add a picture it was on multiple frames and you couldn't see anything else but the picture.  The second time we started to present I accidentally said the wrong things so we had to try again.  When you tried to present the third and final time we got everything thing right.  Even though our video is over twenty minutes I think everyone should watch it so that they can see exactly what our game is about.




Heres the Video in case you wanted to watch it.

Vlog of Game Demo

Thursday, March 1, 2012

Team Pages

Also this week we have been working on trying to fill out the team pages so that that is another thing we don't have to work on at the end of the year.  It takes some time in order to fills these out and how the people word the questions confuse me and I just have to stop.  It takes time to fill them out and that is just one thing this year we don't have this year is time.  We have to make a longer and more challenging game then last year and on top of that we have to fill the team pages out too.  Dang there is more work then what I remembered from last year.

Slope Coming to a End!!!

This week, like may others, I have been working on the slope levels of our game.  At the current moment there are eight levels in which you have to solve the problem to avoid the trap doors, aka the slope levels.  I am honestly hoping that I never have to make any more levels but I know that after we present our demo's I will most likely have to make a couple more levels to make the game even more complicated.  I'm really starting to hate slope and I'm just glade I learned about it in Algebra 2 this year.